Welcome To

Hytale Cafe

A Realm Of Discussions and Connectivity

What's New On Hytale?

Custom content in Hytale
When we announced Hytale, we said that we'd be providing players with all of the tools that we've developed in order to create the game. Over the last couple of months, we've received lots of questions about what that means for modders and content creators.In the past, we've discussed how ...

Posted by Hytale Team
3 months ago

July 2019 development update
Hi, everyone! We appreciate that it's been a little while since our last post. Today, we're rolling out a new blog post along with a new fan art showcase and an updated media page. More on that in a little bit! First, an update from the team.Since our last blog ...

Posted by Hytale Team
4 months ago

Outlanders revealed
Earlier in the year, we unveiled zone 3 - a place of boreal forests, treacherous mountain ranges, winding rivers and deep ice caves. We showed you some of the creatures that inhabit this region, from hardy mountain goats to bears, woodpeckers, and even a yeti. If you've not checked that ...

Posted by Hytale Team
4 months ago

Hytale Fan Art Showcase vol. 2
As part of this update, we've tinkered with the design of the community section and added a whole draft of amazing new fan art pieces. The skill and creativity of the Hytale community is a continual source of excitement and motivation for us as we work on the game - ...

Posted by Hytale Team
4 months ago

Rising expectations, new challenges and next steps: an update from the Hytale team
It’s hard to believe that it’s been almost five months since we announced Hytale. The moments before the trailer launched were some of the most nerve-wracking that any of us have experienced in our careers. We were proud of the game, but none of us could have predicted how the ...

Posted by Hytale Team
6 months ago

Designing monsters for Hytale
It wouldn’t be an adventure without monsters to encounter. Today, we’re going to go into a little bit more detail about some of the dangerous foes you’ll face as you explore Orbis in adventure mode. Once again, arachnophobes beware! There’s a spider at the end of this post - stop ...

Posted by Hytale Team
7 months ago

Creating creature sounds for Hytale
In this blog post, we're going to show you how Hytale sfx designer Kieran Fitzpatrick goes about creating sound effects for the game. In order to demonstrate this process, we're going to take a closer look at one of the denizens of zone 1: the swamp-dwelling Fen Stalker.You may have ...

Posted by Hytale Team
7 months ago

A visual tour of zone 3
Last week, we closed out our presentation about the history of Hytale at EGX Rezzed with a closer look at zone 3. If you didn’t catch it at the time, here it is!As detailed in our introduction to worldgen back in January, each of Hytale’s zones is procedurally generated using ...

Posted by Hytale Team
7 months ago

An introduction to building NPC behaviors
In today’s article, we’re going to give you an overview of how Hytale’s behavior scripting system provides ways to bring NPCs and creatures to life. To do this we’re going to show you some aspects of Trork behavior - how they react to the player, the environment, and each other. ...

Posted by Hytale Team
7 months ago

The creation of a new point of interest for adventure mode
Building content for Hytale involves a collaborative process that we’ve developed in the course of more than three years of work on the game. In this blog post, we’re going to demonstrate this process by showing how our artists and world team developers work together to create new prefabs. As ...

Posted by Hytale Team
8 months ago