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Hytale Cafe

A Realm Of Discussions and Connectivity

What's New On Hytale?

November 2019 development update
Hi, everyone! In this post, we’re going to update you on our future plans for Hytale, discuss the reasons why we’ve been quiet lately, and explain how we’re changing our approach to blog posts in order to ensure that we can be more transparent about the development of the game ...

Posted by Hytale Team
4 days ago

Hytale graphics update
Hytale is based on a custom engine that has been built from scratch over the last four years. This year, our engine developers have continued to upgrade our technology with new features, including real time shadows, improved water effects and bloom, and a host of improvements to rendering and particle ...

Posted by Hytale Team
4 days ago

Four new pieces of music from the Hytale soundtrack
Over the last year, Hytale composer Oscar Garvin has produced dozens of new tracks for the game. In Hytale, each zone has a distinct set of music that helps establish its atmosphere and sense of place. Many biomes and points of interest have their own unique soundtracks, too, and we’re ...

Posted by Hytale Team
4 days ago

Progress Update: November 27 2019
Hello again! We’ve already put out quite a few posts today, but this one’s a little bit different. Instead of focusing on a single feature or big reveal, we’re going to round up a selection of the work that the team has been doing lately. This is one way that ...

Posted by Hytale Team
4 days ago

Custom content in Hytale
When we announced Hytale, we said that we'd be providing players with all of the tools that we've developed in order to create the game. Over the last couple of months, we've received lots of questions about what that means for modders and content creators.In the past, we've discussed how ...

Posted by Hytale Team
3 months ago

July 2019 development update
Hi, everyone! We appreciate that it's been a little while since our last post. Today, we're rolling out a new blog post along with a new fan art showcase and an updated media page. More on that in a little bit! First, an update from the team.Since our last blog ...

Posted by Hytale Team
4 months ago

Outlanders revealed
Earlier in the year, we unveiled zone 3 - a place of boreal forests, treacherous mountain ranges, winding rivers and deep ice caves. We showed you some of the creatures that inhabit this region, from hardy mountain goats to bears, woodpeckers, and even a yeti. If you've not checked that ...

Posted by Hytale Team
4 months ago

Hytale Fan Art Showcase vol. 2
As part of this update, we've tinkered with the design of the community section and added a whole draft of amazing new fan art pieces. The skill and creativity of the Hytale community is a continual source of excitement and motivation for us as we work on the game - ...

Posted by Hytale Team
4 months ago

Rising expectations, new challenges and next steps: an update from the Hytale team
It’s hard to believe that it’s been almost five months since we announced Hytale. The moments before the trailer launched were some of the most nerve-wracking that any of us have experienced in our careers. We were proud of the game, but none of us could have predicted how the ...

Posted by Hytale Team
7 months ago

Designing monsters for Hytale
It wouldn’t be an adventure without monsters to encounter. Today, we’re going to go into a little bit more detail about some of the dangerous foes you’ll face as you explore Orbis in adventure mode. Once again, arachnophobes beware! There’s a spider at the end of this post - stop ...

Posted by Hytale Team
7 months ago